I have also asked them if they can assist fixing my AR PRO N64 cheat cartridges that somehow ended up bricked and I have no means of flashing them myself (ive found the tools to do so), I have an equalizer but its on v3.0 and I need at least v3.2+ I have however found a cheat cartridge for the GBA that allows you to find your own cheat codes and have asked them to send me one (coming from china). I dont know why but for some reason I thought back then i used to also make cheat codes using an action replay or xploder cheat cartridge directly on the console using a cheat cart.īut after looking, i guess no such cart was made, so no idea how i used to make pokemon cheat codes as i do remember doing them on my purple gba, i wonder if i was blind testing addresses, but i do remember making loads for it. If you were using the GBA options of a DS you might be able to boot in GBA mode, make a savestate, boot in DS mode (very few pieces of GBA homebrew do any kind of DLDI so pretty much going to be this), load some kind of DS homebrew to compare files or hex edit them before returning and loading the savestate again to continue on with the thing. See game wallet ), earlier save restoring (some flash carts allowed multiple saves you could select before booting), savestates (a handful of later carts featured it, sadly was lost from the EZ3 when it was retooled for the EZ4 kernels but available on many other things) and plain old cheats loaded from cheat devices or flash carts (I am not aware of anything for loading cheats via a flash cart like nitrohax for the DS). *indeed the main hardware things anybody would do being things like save restoration (there were standalone devices to grab saves as well. wants to be noted as well, and in case the former does not do as well for some of the more exotic code types. being my usual link for GBA cheat making and how to learn it. arguably before the GBA even hit North America. The vast majority of things though will do it via emulators* - they have been more than capable of finding cheats (or having things like emuhaste attach to them to help find cheats) since. Code searching or training in some circles (though that gets confusing as some consider that a different, if related, action) then being an emulator based affair until the DS (see Datel Trainer Toolkit which was a step up from baseline cheat devices there rather than included in it like some N64 and GB/GBC stuff). Cheat devices would be more of the play it and add things from a website/book we sell as well. redundant really unless by some miracle it can't be run on an emulator and you are still using a PC as part of this). Unlike a lot of even older devices no flash carts I know of featured it saving fun with the link cable (not really an option either for most commercial efforts - if you have hacked a commercial game well enough to use the link cable to spit out data then.
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